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animal eye contact, foodish 

getting myself a treat after i do a good thing

i had never noticed this about zsnes before last night.

pay close attention to the shadow rendering on all the UI elements (menus, mouse cursor, dialogs).

every element in the UI has a *depth* and the shadows fall on each thing in the stack appropriate to how deep they are in the screen!

this is all in tightly-optimized handwritten x86 ASM pixel drawing code running on DOS-era hardware from the 90s, just to add a detail that makes the interface *subconsciously* more pleasant and intuitive but won't be noticed by 99%+ of people.

nowadays we all have powerful GPUs in devices of all sizes and they're all wasted on a design landscape that's a flat, solid-color, sea of low-contrast nothing.

(nobody should use zsnes for emulation in 2021, btw - not only is it horrendously inaccurate, there's also a VM escape vulnerability kicking around in it. but it's got some lovely stuff in its GUI!)

"its been awhile since we've talked and i wanted to touch grass and see how youre doing"

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"hey yeah just wanted to touch grass with you about that ticket"

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gonna start saying "touch grass" instead of "touch base" from now on

re: folk punk; alcohol, drugs 

@bound i like it when my advertising is crusty

Anyone else use finger splints (in the form of a ring?), and have any experiences to share with me about their experiencing finding one that works well for them?

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